Wednesday, October 28, 2009

Mobile Phones - Not Just a Phone


Six out of ten people (more than 4 billion people) worldwide are leading to a powerful computing device in their pockets and purses. They do not realize, but today's mobile phones have the computing power of a personal computer from the mid-nineties, while consuming a fraction of the energy and makes them a significantly lower cost.

In India, the mobile phone has revolutionized communication and India is now one of the fastest growing markets for mobile telephony services, with increased use and increased penetration. According to TRAI, there are 286 million wireless subscribers in India, in June 2008, of which 76 million were able to access data services. The growing ubiquity of mobile prays that can be used as a learning tool. It would be a pity we could not be used to improve the socioeconomic conditions in our vast population.

Mobile phones are not just communication devices causing new modalities of interaction between people, especially computers are also useful to fit in your pocket, always with you, and are almost always on. Like all communication devices and computers, cell phones can be used for learning. The content delivery depends on the capability (features) of the device to access it.

There are many types of learning and many processes that the U.S. people to learn, but among the most frequent, time-tested and effective of these are listening, observing, imitating, questioning, reflecting, trying, estimation, prediction, speculation, and practice. All These learning processes supported Can Be A Through mobile phones. In addition, cell phones Care supplement short, casual, style, multitasking young learners today.

Viewed simply, The son of phones capable of:

1. Voice - These are the most basic phones, still prevails despite being replaced quickly. These phones with voice technology can only be used to learn languages, literature, oratory, writing, storytelling, and history from a wide range of topics. We hear that Voice-Based Learning in the works for thousands of years now.

2. SMS - Widely used in India, billions of short text messages are sent over networks one phone. These messages can be easily written OFFER and huge opportunities for learning. SMS can be used to provide timely information of almost any kind, including reminders. (eg someone in a formal mentoring process) SMS can be used for testing information. There are also games based on SMS innovator with strong learning potential.

3. Graphical display - Almost all mobile phones with a graphical screen, though it only displays the signal and battery strength. Most phones today have a lot more graphics power and are able to show in words, pictures and animation. These screens also allows significant amounts of text that is displayed, the support for the rapid serial presentation of context the information appropriately. You can use this type of display for almost any type of learning. Finally, these screens represent the content that was made today on personal computers.

4. Downloadable Software - With cell phones that have the memories, and programs can accept downloaded and installed a whole new learning space open in your phone. Almost any type of learning content and technology of interaction can be delivered to the phone using this method.

5. Mobile Internet Browsers - Internet browsers are now integrated in an increasing number of phones, especially those who take advantage of 3G or better data networks like GPRS. Having a browser in the phone opens to all learning resources available on the web, like Google, LMS applications, e-learning courses typical and other tools / applications.

Without a proper investigation of his difficult to The Value of M-learning market in India, any projection is unfounded, and also due to the impossibility of predicting the type of technology (read on the Net) and the Adoption penetration. However, empirically, we are seeing a growing interest in mLearning.

The similar to India, it is difficult to quantify the adoption in more developed markets. It is well known that Europe and Asia are far ahead in terms of mLearning adoption in comparison with the American market. The U.S. market Products and services for mobile learning is growing at a five-year compound annual growth Rate (CAGR) of 21.7% and revenues reached $ 538 million in 2007. It would be fair to say that the Revenue in Europe and Asia if not Mayor Que Sera Igual The North American Market.

Almost all sectors benefit from the use of m-learning, however we are three main areas that will split the mayor impact: Education, Agriculture and Health

In addition, rural communities will benefit greatly from not only mLearning, but mobile technology as a whole. Mobile devices are much cheaper than PCs without United Nations units uninterrupted power supply to operate.

There is a definitive resource in the game to learn the use of mobile phones. Currently, several companies are experimenting with games based learning for mobile technology. However, the feasibility of this approach depends on the cost of Application Development and Deployment of ESS which are quite high at this time. With more and more capable hardware and connectivity available and abandonment costs, is only a matter of time before the common learning games become mobile.

In the future, we will see mobile phones, computers and other miscellaneous computer / media devices (iPods, digital cameras, PDAs, etc.) converge on a single use personal mobile computing device. At that time, the differentiation between eLearning and mLearning ceased to exist, all electronic and mobile learning.

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